Electronic Music and Sound Design: Theory and Practice with Max and Msp, vol. 2
Cipriani, Alessandro
;Giri, Maurizio
ConTempoNet. 2014Ficha técnica
- EAN: 9788890548444
- ISBN: 978-88-905484-4-4
- Editorial: ConTempoNet
- Fecha de edición: 2014
- Encuadernación: Rústica
- Dimensiones: 17x24,5
- Idioma: Inglés
- Nº páginas: XVI+710
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CONTENIDO:
Foreword to the Second Volume by Richard Boulanger
Translator?s Note by Richard Dudas
Introduction and dedications
Chapter 5T - Theory. Digital audio and sampled sounds
5.1 Digital sound
5.2 Quantization and decimation
5.3 Using sampled sounds: samplers and looping techniques
5.4 Segmentation of sampled sounds: blocks technique and slicing
5.5 Pitch manipulation in sampled sounds: audio scrubbing
Glossary
Chapter 5P - Practice. Digital audio and sampled sounds
5.1 Digital sound
5.2 Quantization and decimation
5.3 Using sampled sounds: the sampler and looping
5.4 The segmentation of sampled sounds: the blocks technique and slicing
5.5 Pitch manipulation of sampled sounds: audio scrubbing
List of Max objects, List of attributes and messages for specific Max objects, Glossary
Interlude C - Practice. Managing time, polyphony, attributes and arguments
IC.1 The passage of time (in Max)
IC.2 Making a step sequencer
IC.3 Polyphony
IC.4 Abstraction and arguments
List of Max objects, List of attributes, messages and graphical elements for specific Max objects, Glossary
Chapter 6T - Theory. Delay lines
6.1 Delay time: from filters to echoes
6.2 Echoes
6.3 Looping using delay lines
6.4 Flanger
6.5 Chorus
6.6 Comb filters
6.7 Allpass filters
6.8 Phaser
6.9 Pitch shifting, reverse and variable delay
6.10 The Karplus-Strong algorithm
Fundamental concepts, Glossary, Discography
Chapter 6P - Practice. Delay lines
6.1Delay time: from filters to echoes
6.2 Echoes
6.3 Looping using delay lines
6.4 Flanger
6.5 Chorus
6.6 Comb filters
6.7 Allpass filters
6.8 Phaser
6.9 Pitch shifting, reverse and variable delay
6.10 The Karplus-Strong algorithm
6.11 Delay lines for Max messages
List of Max objects, List of attributes, messages and arguments for specific Max objects
Chapter 7T - Theory. Dynamics processors
7.1 Envelope followers
7.2 Compressors and downward compression
7.3 Limiters and live normalizer
7.4 Expanders and downward expansion
7.5 Gates
7.6 Upward compression and upward expansion
7.7 External side-chain and ducking
7.8 Other creative uses of dynamics processors
Glossary
Chapter 7P - Practice. Dynamics processors
7.1 Envelope followers
7.2 Compressors and downward compression
7.3 Limiters and live normalizer
7.4 Expanders and downward expansion
7.5 Gates
7.6 Upward compression and upward expansion
7.7 External side-chain and ducking
7.8 Other creative uses of dynamics processors
List of Max objects, List of attributes, messages and arguments for specific Max objects,
Interlude D ? Practice. Advanced preset management, bpatcher, variable arguments, data and score management
ID.1 Advanced preset management
ID.2 Bpatcher, variable arguments and local arguments
ID.3 Managing data and scores with Max
List of Max objects, List of attributes, arguments, messages and commands for specific Max objects, Glossary
Chapter 8T - Theory. The art of organizing sound: motion processes
8.1 What are motion processes?
8.2 Simple motion
8.3 Complex motion
8.4 Exploring motion within timbre
8.5 Compound motion
8.6 Algorithmic control of motion
8.7 Introduction to motion sequences
Glossary
Chapter 8P - Practice. The art of organizing sound: motion processes
8.1 Motion processes
8.2 Simple motion
8.3 Complex motion
8.4 Exploring motion within timbre
8.5 Compound motion
8.6 Algorithmic control of motion
8.7 Introduction to motion sequences
List of Max objects, Glossary
Chapter 9T - Theory. MIDI
9.1 The MIDI standard
9.2 MIDI messages
9.3 MIDI controllers
Glossary
Chapter 9P - Practice. MIDI
9.1 MIDI and Max
9.2 MIDI message management
9.3 MIDI and poliphony
9.4 Controlling a monophonic synth
List of Max objects, List of attributes and messages for specific Max objects
INTERLUDE E - Max for live
IE.1 An introduction to MAX for LIVE
IE.2 Basics ? creating an audio effect with M4L
IE.3 Virtual instruments with M4L
IE.4 Max MIDI effects
IE.5 Live API and Live Object Model (LOM)
List of Max objects, List of Attributes, messages and actions for specific Max objects